ABOUT ME
I’m Cyril Huguet, level & game designer.
I bring my creativity, organization and passion to the projects I work on and I'm not affraid by the responsibilities or managed teams if needed.
In everyday life, I strive to give myself 100% in order to exceed my limits and give the best of myself.
My Work
2025
Action / Adventure / Simulation
PC / PS5 / XBOX SERIES
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Adapting the game design flow to the user experience
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Created transitions, puzzles, objectives, and clues
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Implementing the tutorial and demo
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Add and adjust cameras to obtain beautiful rendering in close collaboration with cinematic designer
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QA & Debug
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Works on a R&D that was finally abandoned.
Go on a quest to find the Great White Birds in a mysterious land filled with secrets. Answer the call of exploration as you travel through the Amerzone, a forgotten country in Latin America, to fulfill the final wishes of a fallen explorer.
2022
Serious Game
IOS / Android
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Open world level design
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Exercise level design and definition of difficulty levels
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Game design of specific exercises for different worlds
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Quest design
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Combat design
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Test and prototype with the prototiper
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Integration of sound, NPCs, and hidden objects that can be found in the world
Babaoo isn't just a video game; it's a neuroeducational tool designed in collaboration with neuroscience researchers. This allows children to discover how their brain works and learn to learn in a fun and interactive way.
WAVEN is a new role-playing experience, accessible, fun and immersive, which mixes adventure and turn-based strategy, inspired by the best tactical RPGs, combining deck building mechanics and collecting precious objects.
2021
Adventure/ RPG / Strategy / Free-to-play
Solo / Multiplayer
IOS / Android / PC
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Creation of design documents
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Monster families and their powers
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Doungeons and missions based on quests
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Equipment design
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Heroic skills
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Spell design
2019
Serious Game, Solo
IOS / Android
Gefahren Lernen is a game based on the perception and management of road risks. He will accompany the candidates to perfect their apprehension of the road
- Playful E-Learning module design
- Creation of documentation
- Implementation and monitoring of production tools
- Design of routes for learning to drive
- Creation of explanatory documents for journeys
- Integration of journeys under Unity 3D
- Creation and management of tools to facilitate production
- International customer relationship
2020
Party Game, Multiplayer
PC
FuryBall is the sequel to "Super Smash Light". After making the prototype of the game during the Global Game Jam 2018, we continue to improve the content and playability
- Levels conception and environment concept
- HUD
- Characters concept
- Animation
- IA
- 4 Multiplayer
2018
PC / PS4 / XBOX ONE
"Tour de France 2018" is a sports simulation game developed by Cyanide Studio and published by Focus Home Interactive. The player can choose his runner and embark on the different stages that make up the "Grande Boucle".
- Design of levels and their objectives
- Design of evironnements from references
- Weekly meeting
- International internal relationship
2018
Party Game, Multyplayer
PC
Super Smash Light is a party Game realized in 48h, during the Global Game Jam 2018, on the theme "transmission"
- Creation of game Concept
- Design rules and games mechanics
- Levels conception and environment concept
- Characters concept
- Animator
2017
Platformer 2D / Aventure, Solo
PC
A Fine Journey is my last school project. It's a 2.5D side scroller platformer. The concept is based on the combination of 2 colored gems to unlock our full potential
- Design of rules and games mechanics
- Levels conception and environment concept
2017
Puzzle, Solo
PC
Slimals is a puzzle game where you have to rescue little creatures, called "slimals", locked in boxes of color
- Creation of game Concept
- Design rules and games mechanics
- Levels conception and environment concept
- Animator
2016
PC
Land Ahoy! is a turn based game. Just like the "WORMS" it takes place in a fantastic and completely offbeat universe. The game is played in local multiplayer and is located on an island lost in space
- Level Design
- Sound Design
- Animator
2016
Survival, Solo
PC
LightWave is a survival game that is played in a fantastic universe. The game was developed for 48 hours during the Global Game Jam, which had the theme "The Wave"
- Creation of game Concept
- Design rules and games mechanics
- Levels conception
- Characters concept
2015
RTS, Solo
PC
Mutation is an Abandonned game in partnership with Ankama. It's a strategy game where you manage a small group of cells. These cells will have to mutate in order to survive in a hostile microorganism. The game is divided into several levels to accomplish
- Game design
- Animator
BIO
Graduate of a Master's degree in Game Design at Pole IIID School, I am Game and Level Designer at Microids Studio Paris.
I had the chance to work with ANKAMA on Waven, with Cyanide Studio on AA productions : "Pro Cycling Manager" and "Tour de France"and now on "Amerzone - The Explorer's Legacy" at Microids Studio Paris.
With these experiences, I was able to develop many skills on different types of games.
I am constantly on the lookout for exciting new challenges to continue to grow professionally while maximizing my knowledge.

















